Use the supplied ascent and descent instruction to inspect a route.
The controls describe a relationship
Surf Crazy says touching makes the character climb and releasing makes it descend, while obstacles must be avoided to survive. Before pursuing stars, confirm how that relationship works in the actual scene. The record does not document a precise vertical speed or whether momentum continues after release. Read the instruction and observe the response rather than assuming a physical surfing model.
Choose the space between hazards
Identify the usable area ahead and consider whether the next part of the route calls for climbing or descending. Looking only at the obstacle above can make you overlook one below. Connect the intended input state with the full opening you want to use. This is a route-reading exercise, not a tested promise that alternating touch at fixed intervals will work.
Review which state was active
After an unsuccessful attempt, recall whether you were touching or had released when the character approached the hazard. That can help distinguish a route error from misunderstanding the control. The brief description mentions up to three stars without explaining how they are awarded. This article provides no verified star route, scoring threshold or obstacle sequence. Its focus is understanding the two documented input states before adding an undocumented timing or reward strategy.